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gregh 2007-08-09 20:52 google ip Law stoller trademark
His financial woes made it difficult for him to defend himself against Google, who went after him in bankruptcy court, too. If you've not read this guy's stuff, you've really been missing out.
gregh 2007-07-04 01:19 copyright ip secondlife virtualworlds
From the Reuters Second Life Desk:
If Doe actually copied the creations of Alderman, this doesn't seem any more complicated than tracking down the Does. This section caught my eye:
Here is the DMCA policy. It's clearly tailored toward real world content turning up in Second Life. It's not too surprising that Linden Lab would turn them away. Things here get a little muddled. While users of Second Life "retain copyright and other intellectual property rights with respect to Content [they] create in Second Life," they also automatically grant to Linden Lab "a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license to (i) use, reproduce and distribute your Content within the Service as permitted by you through your interactions on the Service, and (ii) use and reproduce (and to authorize third parties to use and reproduce) any of your Content in any or all media for marketing and/or promotional purposes in connection with the Service. . . ." Of course, it makes sense that the Linden Lab must be able to use, reproduce, and distribute the content. How else can the content exist in their world. The question is, who is reproducing and/or distributing these sex beds? Is Linden Lab an intermediary that must take that content down? That seems unlikely. After all, as long as that content exists in Second Life, it would appear that Linden Lab has a license to copy and distribute in-world. Sending Linden Lab a DMCA notice to take down content that it has a license to copy and distribute does seem problematic. There are some tricky ownership issues in Second Life, but I don't think this is one of them. I originally caught this on TechCrunch, where Duncan Riley overstates the importance of this case:
I think he needs to reread that report. The confusing areas are in property ownership. The intellectual property issues are nowhere near as complex, especially seeing as Linden Lab grants ownership to in-world creators. What's more, we don't really get a good sense from the article what Second Life has done about this. It's certainly not their role to award civil damages. If the copying doesn't violate policy, maybe there was nothing for them to do.
gregh 2006-11-08 17:11 elections Entertainment Internet ip Law Movies patents Politics TV
It will prove interesting to see the results of the election as they bubble up. Election’s Impact on Info/Law: In the House, it appears most likely that Rep. Howard Berman will take over the chairmanship of the subcommittee that handles intellectual property law. As National Journal’s Congress Daily noted, we can expect him to ‘protect his nearby Hollywood interests by cracking down on piracy and protecting against copyright infringement of TV, music and movie productions.’ In general terms, that means restrictive IP law that favors content producers and rightsholders and hostility toward flexibility or expansion of fair use. That’s the bad news for Info/Law. The good news is that Congressman Ed Markey, a champion of consumer-oriented telecom and internet policy (and sponsor of the network neutrality amendment in the House earlier this year) will take over the subcommittee with the most power over these issues; the full Committee on Energy & Commerce will be helmed by John Dingell, who is pretty good on telecom as well. In addition, Rick Boucher, another consistent advocate for balanced information policy, particularly fair use and library concerns, will be a very senior Democrat on the Judiciary Committee (and possibly on Berman’s subcommittee). Finally, there is reason to hope education-oriented Democrats like Dale Kildee may pay attention to the serious and growing problems relating to educational uses of digital content. |
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